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Illuminati card game card list
Illuminati card game card list










illuminati card game card list

Also, groups can "block" each other's control arrows, through which groups control other groups. Planning the power structure is important, since groups close to the Illuminated core have a defense bonus.

illuminati card game card list illuminati card game card list

Some Illuminati might seem unbalanced, such as the extremely high-income Gnomes and the low-level Discordians, but sometimes their true value is not visible at first or valuable only in certain circumstances. The aim of the game is fulfilled when Illuminati build a power structure consisting of given number of cards (depending on number of players), or when Illuminati fulfill its special goal, such as controlling at least one card of each alignment (the Bermuda Triangle), controlling a combined power of 35 (the Bavarian Illuminati) or hoarding 150 megabucks of money (the Gnomes of Zrich).Īlthough the game can support two to ten players, a group of four or five is considered ideal. In one variant of the game, players are allowed to cheat, steal money from the table and do anything it takes to win. Other types of attacks are attacks to neutralize (a neutralized group is removed from attacked Illuminati power structure and returns to the table - to the world) and attack to destroy (destroyed groups are removed from the game).īesides attacking groups and themselves the players can trade, form alliances, and many other activities. Money in the groups can only be used in attacks by or against that group, but gives double defense bonus when spent. Money in the Illuminated group is accessible for defense of or attacks on all groups in the entire world. Money is moved slowly, only one step at a time between groups once per turn. After a successful attack to take control, the card is placed (along the special markers) next to Illuminati, or another already controlled group forming a power structure.Įach group has its own money, best marked by placing each group's money counters on that group. The attacked group can be defended by spending money and special cards by other players (especially by the controlling Illuminati if the group is already controlled). During an attack to take control, the attacker must overcome the Resistance of attacked groups with combined Power of his groups (affected by Alignment of attacker and attacked), money spent, and influence of special cards. The primary Illuminati (player) activity is taking control of groups. Special cards represent unexpected phenomena and features, for example increasing Income or Resistance of a group. The game uses a multitude of conspiracy theory in-jokes, with cards such as the Boy Sprouts (where sinister youth leaders influence the world leaders of tomorrow), the Orbital Mind Control Lasers, the Mafia, two headed Anti-Nuclear Activists, or Trekkies. The game is written with the usual SJG humor. Every group and Illuminati has some Power, Resistance and Income values most of the world groups have an Alignment. The world is represented by group cards such as Secret Masters of Fandom, the CIA, The International Communist Conspiracy, Evil Geniuses for a Better Tomorrow, California, and many more - there are over 300 official cards available. The deluxe edition added the Society of Assassins and The Network, and the Illuminati Y2K expansion added the Church of The SubGenius and Shangri-La. The Pocket Box edition depicted six Illuminati groups: The Bavarian Illuminati, The Discordian Society, The UFOs, The Servants of Cthulhu, The Bermuda Triangle, and The Gnomes of Zrich.

illuminati card game card list

The players take role of Illuminati societies that struggle to take over the world. The game is played with a deck of special cards, money chips (representing millions of dollars in low-denomination unmarked banknotes) and two six-sided dice. Depending on the number of players, a game can take between one and six hours. It can be played by two to eight players. It contains groups named similarly to real world organizations, such as the Society for Creative Anarchism and the Semiconscious Liberation Army. It was designed as a "tongue-in-cheek rather than serious" take on conspiracy theories. The game has ominous secret societies competing with each other to control the world through sinister means, including legal, illegal, and even mystical. Illuminati is a standalone card game made by Steve Jackson Games (SJG), inspired by The Illuminatus! Trilogy by Robert Anton Wilson and Robert Shea. I have a little over 116 Illuminati game cards I would like to sale I'm not sure if all the cards are there I only collected them because of the controversial artwork.












Illuminati card game card list